The Changelings

Changeling 2E

Changelings are not native to Aber-Toril. Illithids hunt, dominate, and enslave changelings from wildspace for use as henchmen, agents, and spies.

Size: Medium: As medium creatures, changelings have no special bonuses or penalties due to their size.

+2 racial bonus on saving throws against sleep and charm effects: Changelings have slippery minds.

Bonus skills include:
Voice Mimicry – CHR
Observation – INT
Fast-Talking – CHR
Disguise – CHR

Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a Change self spell that affects their bodies but not their possessions. This ability is not an illusory effect but a minor physical alteration of a changeling’s facial features, skin color and texture, and size, within the limits described for the spell. Unlike the change self spell description, changelings can physically mimic a specific person identically for 1 hour per level, 1st=1hour, 2nd=2hours, and so forth. Because of the strain of maintaining that specific form, there’s a time limit according to level. All other shape changing has no time limit. A changeling can use this ability at will, and the alteration lasts until he changes shape again. A changeling reverts to his natural form when killed. A true seeing spell reveals his natural form. When using this ability to create a disguise, a changeling receives a +10 bonus on Disguise checks. Using this ability is a full-round action.

Changelings are shapechangers, a people able to assume the features of other humanoids. Sometimes confused for doppelgangers, changelings’ talents breed mistrust and fear, leading many changelings to hide their true nature from even their closest companions. Many changelings seek only to avoid unwanted attention and to find a place in the world.

Although changelings can adopt any persona, most rely on a few established guises, each with a developed history and a network of friends and acquaintances. These guises provide a changeling with backup identities should one persona become compromised. A changeling who travels frequently might change identities from town to town, swapping genders, appearances, and voices to blend in within each new community.

In true form, a changeling has a startling yet vague appearance. A changeling’s skin is uniformly pale with white or light gray tones. Its oversized eyes are often sunken in dark rings, between which lies a subtle nose. Changelings are slender, bordering on frail. Their hair tends to have light coloring with hints of blue, green, and even pink; pale silver is the most common hair color, followed by platinum and blond. Aside from the hair on their heads, changelings have little or no hair.
Changelings reach maturity at about fifteen years of age, and they live about as long as humans do

Lacking a culture or a civilization to call their own, changelings adopt other races’ societies. They seek out communities that have values and interests that parallel their own. Changelings prefer cities because they are ideal places to blend in with others or to vanish if necessary. Cities also contain people too interested in their own affairs to notice the oddities of strangers.

Changelings are inoffensive and peaceful by nature, and they have few concerns about political and social affairs. Their mercurial nature breeds distrust and suspicion in other races. People are intent on seeing the worst in changelings; they assume the race uses its shapechanging ability for malicious ends. Some changelings do use their talents for evil, but such individuals exist in no greater numbers than among other races.

In a way, changelings are parasitic in their relationships with other races. Rather than constructing grand civilizations and sweeping edifices devoted to their people, changelings are content to treat the works of other races as their own. Their willingness to identify with a variety of societal structures is vital to maintaining their false identities. For most changelings, the arts, customs, and practices they uphold are more than tools to reinforce their identities. These aspects of society and culture are a part of their beliefs and values, just as they are for other members of their adopted communities.

Alignment
Changelings of all alignments exist, but most gravitate toward the neutral alignment. They focus on their own concerns without any meaningful regard for laws or morals. Many have their own code of honor but are also fiercely independent. Some refuse to engage in assassination, while others embrace that path as the most perfect form of the changeling art of deception.

Religion
Many changelings revere the deity known as the Raven Queen. Others follow a personal philosophy of the perfect form, in which physical transformation is a mystical practice symbolizing spiritual purification. This philosophy is curiously amoral, and its practitioners include both assassins and saintly ascetics.

Language
Changelings speak Common, which allows them to move easily among humans and members of all other races. They often learn as many other languages as they can to facilitate a multitude of disguises.

Names
Changeling names are usually monosyllabic and seem to other races more like nicknames than proper names. In fact, changelings collect names and may go by entirely different names in different social circles. They make no distinction between male and female names.

Male and Female Names: Bin, Dox, Fie, Hars, Jin, Lam, Nit, Ot, Paik, Ruz, Sim, Toox, Yug.

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The Changelings

Guardians of the Frontier Jayph