Campaign of the Month: July 2012

Guardians of the Frontier

Day 27, 'Devil's Night'
Day 27, 'Devil's Night'

Evening meal is shared, watch is assigned including the ranger boys, and Wren settles into a comfy archers roost.

After removing the stain on the shrine and restoring the grove. Klembsy falls asleep that night awash in exhaustion, anticipation, anxiety, fear, and hope.
He dreams are vivid.

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Day 26, 'Arrangements and contracts'
Day 26, 'Arrangements and contracts'

Alvyra is given a room for the night at Charcoals and in the morning, during a breakfast of strong tea, corn cakes, fruit, crispy thick bacon, and oats with cream, Hoken informs the group that ‘Marcetheus will be sending a representative by later this morning to discuss his offer and if the party will accept.‘

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Day 25, 'Treasure hunts and pissing contests'
Day 25, 'Treasure hunts and pissing contests'

Max awakes in bed, head pounding, surrounded by empties, and sandwiched between two snoring barmaids.
Sitting up and rubbing his face, the big man is suddenly struck with déjà vu.
The pungent waft of tobacco alerts Max that he is not alone.
Turning to the source, Max sees Trakas leaning against the wall in the corner, smoking a pipe.
“Again with the bad manners bigman. I’m beginning to question if you really are as stupid as you seem or if it’s all an act and maybe I should be worried some eh?.”
The dwarf leans forward a bit out of the shadows, one hand moving to his belt. “Should I be worried Max?”

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Day 24 'Turf Wars'
Day 24 'Turf Wars'

The party comes down out of the hills and through the forest into Ripple Hill around mid-morning.
Ein leads the party into ‘main town’ Ripple hill to the large storefront of ‘The Copper sack’ general provisioners.
Inside he arranges the sale of the horses, weapons, and misc goods and returns with pouches for each containing their divvied share.
Business concluded, he pipes up.
“I’m heading over to the Citadel to meet with Hoken and hand over the head and signals. I’m sure he’ll want to discuss with us all so let’s agree to meet up at ‘Charcoals’ tonight at sunset. That’ll give anyone who needs it the opportunity to settle in, run errands, grab a bath, blah. All agreed?”

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Day 22-23, 'Klembsy's dream'
Day 22-23, 'Klembsy's dream'

The return trip to Frontier moves at a good pace and weather is agreeable. The party arrives at the shrine of Mielikki as evening falls on the end of the 2nd day and the group decides to camp there overnight.

During the evening Klembsy experiences a waking dream while sitting around the campfire.
The druid takes a pull from his waterskin. He closes his eyes as he savors the cool water.
Opening his eyes he is surprised to see the scene around him has drastically changed. The fire remains but his companions and the horses have vanished. The grotto is completely covered in snow and light flurries drift in all around, the scene is quiet and peaceful.

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Day 21, 'Packing up'
Day 21, 'Packing up'

Evening passes without incident. The party climb from the comfy extra-dimensional spaces a bit sore but refreshed after getting the first full night sleep in almost a week.
The complex is again searched. Nothing new is found. No traps are found. No additional magic is found.
Outside the bodies of the fallen enemy remain and scavenger birds have begun to discover them.
Enthar’s body is gone. Wren recalls to the group seeing the trio of fleeing orcs on horseback take a body with them.

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Day 20, 'Kargan's Head'
Day 20, 'Kargan's Head'

Dawn breaks and the party departs.
Kistol and Trist, invisible, scout roughly 1 mile ahead of the party.
Marching order is the same as the previous day with all on foot save for Finna and Klembsy who ride and lead the 3rd horse.
The orc, hands bound and rope leash around it’s neck held by Max, leads the party towards the Hand of Heklael Clan cave.

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Day 19, 'Orc Crossroads'
Day 19, 'Orc Crossroads'

Kistol nods to Farouk, “Sounds interesting. Let’s wait ’til we get a little closer though.”

Kistol checks his gear and volunteers to scout ahead with Trist as they move. “The east fork of that orcs trail is probably the best bet. Seems to lead to the orcs’ territory. Maybe he got lost and doubled back.” He will stay alert for traveling noises other than the party and tripwires along the path past what Trist has already investigated.

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Day 18, 'Strangers in the rain...'
Day 18, 'Strangers in the rain...'

First light breaks the group reaches the valley.
All agree to rest briefly but the break is cut short when the call of a frontier signal is sounded.
Ein leaps up. “That’s either Trist or Francis and it’s not far. Let’s move!”

MAP

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Day 17, "Birds of a feather"
Day 17, "Birds of a feather"

In the morning Varric is missing and all his gear is gone.
Ein and Trist are able to find his tracks that appear to be leading back the way they came from Frontier.

Ein pipes up, “Guess it was too much for im’, oh wells. Hope he makes it back ok.”

Camp is packed up, gear is stowed, and the group heads north, up the ettin’s trail, towards the orc’s location.

The travel is quiet and progresses with relative ease save for a brief, tense moment when a white dragon was spotted overhead. Appearing to not notice or care about the party, it’s passing was quick and uneventful.

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