Campaign of the Month: July 2012
Guardians of the Frontier
Maltron E'altur
Description:
Name: Maltron E’altur
Current Spell Points: (11), Max 20
Temporary Tattoos x 4 days:
+1 AC
+1 Hit
+1 to a saving throw vs Spells
Familiar – Dagnoe, raven.
Gender: Male
Race: Human
Alignment: Neutral
Class: Mage
Lvl: 5
XP: 36,500
Next: 40,000
Height: 6’0"
Weight: 186
Age: 21
HP: 16 (max), 16 (current)
AC: -1 due to minus 4 for dex, +2 Ring of Protection, & Robe of the Archmagi
THACO: 19, 17 with thrown weapons.
Hit/Dam adjustments & notes: +2 to hit with missile weapons. Using +1 Darts, (for total of +3 to hit/ +1 damage)
Characteristics
Str: 8 Hit 00 Dmg 00 Allow 35 Press 90 Doors 05 BBLG 01%
Dex: 18 Surprise +2 Missile +2 Defense -4
Con: 8 Hp 00 Shock 60 Res 65 Poison 00 Regen 00
Int: 18 Lang 07 Spl Lvl 09 Learn Spl 85% Spl/Lvl 18 Illus Immun 00 – Bonus 1st x2,
2nd x2,
3rd x1
4th x1
Wis: 10 Mag. Def. 00 Bonus 00 Fail Spl Immun 0
Chr: 16 Hench. 8, Loyalty 4, React 5
Languages: Common, Elf, Dwarf, Halfling, Dragon, Goblin, Orc
Skills/Proficiencies: Darts, Swimming (Strength 8), Reading/Writing (Intelligence +1, 19), Spellcraft (Intelligence -2, 16), Etiquette (Charisma 16), Navigation (Intelligence -2, 16), Tumbling (Dex 18), Netherworld Knowledge (Wis -3, 7)
Saving Throws — 5% Magic Resistance!
PPDM:14 — +3, Ring of Protection & Robe of Archmagi
RSW:11 — +3, Ring of Protection & Robe of Archmagi
PP:13 — +3, Ring of Protection & Robe of Archmagi
BW: 15— +3, Ring of Protection & Robe of Archmagi
SP: 12— +3, Ring of Protection & Robe of Archmagi
Movement: 12"
Spells allowed: 6 × 1st, 4 × 2nd , 2 × 3rd
Primary Spellbook – (100 pages) – in Waterproof Satchel
1st
16 pages
Alarm
Change Self
Charm Person*
Color Spray
Comprehend Languages
Detect Evil
Feather Fall
Hypnotism
Identify
Magic Missile
Mending
Mount
Shield
Sleep
Tenser’s Floating Disc
Unseen Servant
2nd
30 pages
Bind
Blindness
Continual Light
Detect Invisibility
Fog Cloud
Forget
Improved Phantasmal Force
Invisibility
Knock
Levitate
Rope Trick
Stinking Cloud
Web
Whispering Wind
Wizard Lock
3rd
27 pages
Clairvoyance
Fireball
Fly
Gust of Wind
Hold Person*
Non-Detection
Protection from Normal Missiles
Sepia Snake Sigil
Spellbook 1- (40 pages)- In Guild Vault
Alarm (1)
Armor(1)
Charm Person (1)
Color Spray (1)
Detect Evil (1)
Detect Magic(1)
Find Familiar (1)
Identify (1)
Magic Missile(1)
Mending (1)
Mount (1)
Nystul’s Magic Aura (1)
Shield (1)
Sleep (1)
Tenser’s floating disc (1)
Unseen servant (1)
Continual light (2)
Fog cloud (2)
Fools gold (2)
Invisibility (2)
Knock (2)
Stinking Cloud (2)
Web (2)
Whispering wind (2)
Fly (3)
Hold Person (3)
Fireball (3)
Spellbook 3- (40 pages) – in Guild Vault
Alarm (1)
Armor(1)
Charm Person (1)
Color Spray (1)
Detect Evil (1)
Detect Magic(1)
Identify (1)
Magic Missile(1)
Mending (1)
Nystul’s Magic Aura (1)
Shield (1)
Sleep (1)
Tenser’s floating disc (1)
Unseen servant (1)
Continual light (2)
Fog cloud (2)
Fools gold (2)
Invisibility (2)
Web (2)
Whispering wind (2)
Enthar’s Spellbook – in Guild Vault
1st
Unseen servant
Tensers floating disc
Magic missle
sleep
light
shield
charm person
Hypnotism
detect magic
armor
alarm
change self
Comprehend languages
dancing lights
Feather fall
2nd
Wizard Lock
Rope trick
Improved phantasmal force
Forget
Detect Invisibility
Levitate
Bind
Blindness
Invisibility
3rd
Sepia Snake Sigil
Fireball
Prot. from normal missles
Non-detection
Clairvoyance
Gust of wind
Magic Items
Wand of Magic Detection,
Ring of Protection +2,
Ring of Read Magic,
Ring of Shocking grasp (rechargeable, 20/20 charges remain).
1 healing potion, CLW (1 doses)
Darts +1 x 21
Bracers of Defense, AC 5
Robe of the Arch Magi
1. Armor equal to AC 5
2. 5% Magic Resistance
3. +1 Bonus to all Saving Throws
4. Reduces the victim’s magic resistance and saving throws by 20%/-4 when the wearer casts any of the following spells: charm monster, charm person, friends, hold monster, hold person, polymorph other, suggestion.
Normal Stone in pouch with Continual Light cast upon it.
Dagger with large blue topaz in the pommel magic +2 INTELLIGENT!
Int: 16 (3)
Wis: 15 (2)
Cha: 13 (1)
Ego: 12
Communication: speech
Alignment: neutral good
Languages:
common
orc
abyssal
gnome
Skills:
‘locate object’ (3 per day)
sheds light in a 20-foot radius (as a torch)
Equipment: Embroidered Robe, Fancy Riding boots. 1 week of food and rations.
Books:
Edible Mushrooms Guide
3 books describing ‘Summoning’ rules, rites, warnings, issues, creatures, etc
Guide to Gem and Jewelry Appraisal
Mage’s Guild Signal- denotes membership within the Frontier Mage’s guild but is also enchanted with a one time ability. When the whistle is sounded it will cast a version of the spell ‘Whispering wind’. This spell will not only allow you to send a short message to myself, but I will also be able to determine your location. Travel swiftly, return safely, and good luck in your quest! Signed Marcetheus, Guardian of Frontier.
Adventurer’s Guild Signal
Valuables/Currency: 2 PP, 3802 GP, 10 EP, 150 SP, 367 CP – Guild Vault
100 GP, 49 SP, 60 CP on person
Weapons/Location on person: Darts x 30
Secret word ‘the secret word’ for determining if Dox is shapeshifting.
DESCRIPTION
A handsome, thin youth with long flowing brown hair and piercing blue eyes. His flamboyant clothing would suggest that he is from a higher station than he actually is.
BIOGRAPHY
Maltron exhibited an affinity for the magical arts at a young age and was mentored by a master wizard until it came to light that he lacked compassion for others around him. He used his good looks to manipulate people and at times used his magic to influence business transactions as he has always had a taste for finer things in life, but was not born into wealth. His most recent scheme is to join a group of adventurers to seek out his wealth. Why work hard everyday when you can simply take what you want from a few lesser beings?