Kistol Fitzen

Alias: Pinch-pin, Male Elf Cat Burglar

Thief (Cat Burglar)
STR 14 Hit +0 Wt Allow 55 Open Doors 6
Damage +0 Max Press 170 Bend Bars 7%
DEX 18 Surprise +2 Missile Adj +2 Defensive Adj - 4
CON 9 HP Adj +0 Sys Shock 65% Poison Save +0
Res Survival 70% Regeneration none
INT 14 Add Profs 4 slots Learn Spell 60% Spell Immunity
Max Spell Lvl 7th Max Spells 9/lvl none
WIS 12 Mag Def Adj +0 Bonus Prayers Spell Immunity
Spell Failure 5% 1-0-0-0-0-0-0 none
CHA 11 Henchmen 4 max Loyalty Base 0 Reaction Adj 0
COM 00 Reaction Adj +0
AC 3 Hit Points Experience
Armor Leather (masterwork +1) Max 23 Needed 20000
Shield none Current 18 Current 17500
Other none Wounds none LVL 5
Saving Throws Base Modifiers
Par/Poi/Death 10 none
Rod/Staff/Wand 14 none
Petr/Poly 13 none
Breath Weapon 16 none
Spell 15 none
Magic Resistance 0% no comments
Combat THAC0 = 18
Melee Weapons #AT Size Type Speed MT Hit/Dam Adj Damage SM/L Comments
CL Dagger 1 S P 2 17 + 1/+ 1 1d4/1d3 MW +1 w/ Continual Light spell
MW Dagger 1 S P 2 17 + 1/+ 1 1d4/1d3 MW +1
Sea Dagger 1 S P 2 16/15(L) + 2/+ 2 1d4/1d3 +3 L
Shortsword 1 S P 3 20 -2/0 1d6/1d8 none
Ranged Weapons RoF Size Speed Range Comments
Short Bow 2/1 M 7 5/10/15 none
Hand Crossbow 1 S 5 1/2/4 none
Ammunition Qty Type MT Hit/Dam Adj Damage SM/L ROF Comments
Flight Arrows (+ 1 Magical) 3 P 16 + 3/+ 1 1d6/1d6 2/1
Flight Arrows 21 (KOx21) P 16 +2/0 1d6/1d6 2/1
Armor Piercing Arrows 17 (KOx17) P 15 +3(4)/0 1d6/1d6 2/1 +1 vs armor
HC Quarrels 17 (KOx17) P 16 +2/0 1d3/1d2 1
Dagger 4 (KO x4) P 15 + 3/+ 1 1d4/1d3 2/1 MW +1
Sea Dagger 1 (KO) P 14 + 4/+ 2 1d4/1d3 2/1 +3 L
CL Dagger 1 P 15 + 3/+ 1 1d4/1d3 2/1 MW +1 w/ Continual Light spell
Proficiency Slots Attribute Modifier Proficiency Slots Attribute Modifier
Short Bow 1 N/A N/A Elven, Common f INT 0(14)
Dagger 1 N/A N/A Alertness 1 WIS +1
Looting 1 DEX 0 Rope Use 1 DEX 0
Set Snares 1 DEX 0 Tightrope Walking 1 DEX 0
Tumbling 1 DEX 0 Swimming 1
Dirty Fighting 1 INT 0 Trailing 1 DEX 0
Information Gathering 1 INT 0
Racial Abilities/Restrictions
90% resistance to sleep and all charm-related spells bonus of +1 to their attack rolls for bows
60 ft Infravision opponents suffer a -4 penalty to their surprise die rolls. If the elf must open a door or screen to attack, this penalty is reduced to -2.
Merely passing within 10 feet of a concealed door gives an elven character a one-in-six chance (roll a 1 on 1d6) to notice it. If actively searching for such doors, elven characters have a one-in-three chance (roll a 1 or 2 on 1d6) to find a secret door and a one-in-two chance (roll a 1, 2, or 3 on 1d6) to discover a concealed portal.
Equipment/Location on person
Clothes See description Dark Cloth cloak Boots of Elvenkind Gloves of Missile Snaring(worn) Frontier Signal, worn under shirt
Backpack Right Hip Left Hip Right Wrist Harness Quiver Shoulder Rig
BOH BOH BOH (85/500 lbs) Spring Sheath
Daggers x4 Housebreaker’s Harness Dry Rations (14 days) Horn of Fog Left Wrist
footpads Jar of Blackout Poison (x3) 72 uses Bedroll Quiver Pouch 2 Spring sheath wood biter Pouch 1
Darksuit Extra Bow String Small Tent HC Quiver Pouch 5 stone biter Pouch 3
Weapon Black Winter Cloak Pouch 6 Pouch 8 major grapple Pouch 4
Listening Cone Pouch 7 Pipe in wooden case w/ tobacco Climbing Daggers Pouch 9
Scroll Case HC bolts x20 Left Hand Right Hand Hand Crossbow
Rope(30ft) Rope (50ft) Jump Ring Invisibility Ring Thieve’s Picks (MW +10%)
Backpack #2 (empty) String (100ft)
Short Sword Silk Rope (60ft)
Standard Thieve’s Picks F Arrows w/quiver
Extra caltrops (30) charcoal
Small Chest with Varric lock -20% Currently in Kistol’s Apartment Wooden Box (dummy loot) with Gnome Lock -10% Currently in Kistol’s Apartment
850gp 40gp
Pouch 1 Pouch 2 Pouch 3 Pouch 4 Pouch 5
CLW Potion 2 doses Caltrops (60) Flying Potion (-1 dose) Mirror, small metal Flint and steel
wirecutters Whetstone
Pouch 6 Pouch 7 Pouch 8 Pouch 9
brass knuckles 1 vial Instant Shadow 1/2 currency 1/2 currency + 100gp bar
Weapons/Location on person
Right Hip Left Hip Small of Back Back Right Wrist Quiver Right Boot Between Shoulders on Shoulder Rig Left Wrist
Quiver Dagger #1 Dagger #2 Short Bow Dagger #4 Armor Piercing Arrows Dagger #5 CL Dagger Sleep Wand (2)
HC Quiver Sea Dagger Dagger #3
Currency Gems Objects of Art Other
236 GP, 2 PP, 9 SP, 27CP none
5,890gp in apartment hiding places
Magic Items Description
Boots of Elvenkind These soft boots enable the wearer to move without sound of footfall in virtually any surroundings. Thus the wearer can walk across a patch of dry leaves or over a creaky wooden floor and make only a whisper of noise—95% chance of silence in the worst of conditions, 100% in the best.
Horn of Fog This small, bugle-like device allows its possessor to blow forth a thick cloud of heavy fog equal to that of a fog cloud spell. Each round spent blowing it creates a 10-foot cube fog cloud. The cloud lasts for 2d4 rounds after the last round of blowing the instrument. Note that should it stop being sounded for a round, a new fog cloud will have begun, as the initial one has a life expectancy of but 2d4 more minutes, and will have drifted away from the individual sounding it. The device makes a deep, horn-like noise, the note dropping abruptly to a lower register at the end.
Medium Bag of Holding As with other magical bags, this one appears to be a common cloth sack of about 2 feet by 4 feet size. The bag of holding opens into a nondimensional space, and its inside is larger than its outside dimensions. Regardless of what is put into this item, the bag always weighs a fixed amount. (15 lbs./ 500 lbs./ 70 cu. ft.)
Gloves of Missile Snaring These gloves radiate slightly of enchantment and alteration if magic is detected for. Once snugly worn, they seem to meld with the hands, becoming almost invisible (undetectable unless within five feet of the wearer). Either or both hands so clad, if not already holding something, can be used to pick many sorts of missiles out of the air, thus preventing possible harm, and enabling the wearer to return a hand-thrown missile to its sender as an attack in a subsequent round.
All forms of small, hand-hurled or weapon-propelled missiles (arrows, bolts, darts, bullets, javelins, axes, hammers, spears, and the like) can be caught. If the weapon magically returns to the attacker, then catching it simply prevents damage, and returning the weapon does not result in an attack.
Ring of Jumping The wearer of this ring is able to leap 30 feet ahead or 10 feet backward or straight up, with an arc of about 2 feet for every 10 feet traveled (see the 1st-level wizard spell, jump). The wearer must use the ring’s power carefully, for it can perform only four times per day.
Ring of Invisibility 2/day Use Invisibility twice per day.
Wand of Sleep This can cast sleep. Holds 2 charges.
Base Movement Total Wt Adjustments Current Movement
12 50 lbs none 12
Thieving Base Skill Race Dex No Armor Other Net(No Armor)
Pick Pockets 15 +5 +10 +5 -5 30(35)
Open Locks 10 +20 -5 +15 + 10 55(60)
Find Traps 5 +10 +5 +15 40
Move Silently 10 +25 +5 +10 +10 50(60)
Hide in Shadows 5 +10 +10 +10 +5 +10 60(65)
Detect Noise 15 +5 +5 20
Climb Walls 60 +30 +10 +5 95
Read Languages 0 +5 -5 0
Backstab Multipllier = x3
Magic *Max Magic Points = N/A *Bonus Points = N/A *Current Points = N/A *Max Spell Lvl = N/A
Spell Pages Level Components Qty Spell Pages Level Components Qty
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Kistol is tall for an elf. His 5’9" frame is lean and lanky, topped with a mop of shaggy black hair that sometimes hides his intelligent, golden brown eyes. His clothes are a collection of dark blues, blacks and browns. His face is not special among elves, not too pretty not too ugly. But that’s the way he likes it, harder to pick him out of a line up.


Tumblr mkdyb6 xg1 h1qjnjs3o1 r6 500Kistol lives in the present. His past doesn’t interest him much. There was an orphanage that was shut down. He lived on the streets. He survived. He found that one of the things he was best at was climbing. If he got in trouble it was straight up for him. He soon developed this into his current profession. You might say it’s wrong, Kistol says it’s life. Things come and go, but hopefully they’ll leave a pile of gold in his hands as they pass through.

Hiding thiefThe only person Kistol used to look out for was himself, until he was drugged and captured by a slaving ring in River Tree. Luckily, the slave ship he woke up chained to crashed on an island and he and his fellow captives were able to escape, well, most of them. Now he and the surviving former slaves are striving to take down the people behind the slave trade and erase it from the city. A skilled thief who is developing his own moral code, Kistol now has a family, a taste for adventure and something for which to fight.

Kistol Fitzen

Guardians of the Frontier Joettle