Campaign of the Month: July 2012

Guardians of the Frontier

Day 19, 'Orc Crossroads'
Day 19, 'Orc Crossroads'

Kistol nods to Farouk, “Sounds interesting. Let’s wait ’til we get a little closer though.”

Kistol checks his gear and volunteers to scout ahead with Trist as they move. “The east fork of that orcs trail is probably the best bet. Seems to lead to the orcs’ territory. Maybe he got lost and doubled back.” He will stay alert for traveling noises other than the party and tripwires along the path past what Trist has already investigated.

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Day 18, 'Strangers in the rain...'
Day 18, 'Strangers in the rain...'

First light breaks the group reaches the valley.
All agree to rest briefly but the break is cut short when the call of a frontier signal is sounded.
Ein leaps up. “That’s either Trist or Francis and it’s not far. Let’s move!”

MAP

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Day 17, "Birds of a feather"
Day 17, "Birds of a feather"

In the morning Varric is missing and all his gear is gone.
Ein and Trist are able to find his tracks that appear to be leading back the way they came from Frontier.

Ein pipes up, “Guess it was too much for im’, oh wells. Hope he makes it back ok.”

Camp is packed up, gear is stowed, and the group heads north, up the ettin’s trail, towards the orc’s location.

The travel is quiet and progresses with relative ease save for a brief, tense moment when a white dragon was spotted overhead. Appearing to not notice or care about the party, it’s passing was quick and uneventful.

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Day 16, "Hunting begins"
Day 16, "Hunting begins"

As dawn opens up over Frontier, the party moves out heading north east into the mountains.


Moving at a somewhat slow but steady pace, (1/2 the party are not accustommed to the terrain) Trist and Klembsy compensate by scouting a short distance ahead while the rest of the party plods along (Ein leads their mules). The trek is uneventful and as late afternoon melts into cool sunset, Trist and Klembsy return from point and announce the shrine is just up ahead.

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Day 15, "Mob Deep"
Day 15, "Mob Deep"

After a short party discussion followed by a quick 1st meal of boiled oats with cream, sliced apples and hot tea, Maltron and Bel head off to the Academy to meet with Marcetheus.

Even at the early hour of their arrival, the reception clerk allows them entry. Welcoming them, they are escorted to the room where Bel was ‘interviewed’.

Marcetheus awaits inside. He introduces himself to both and offers them a seat as well as hot tea, sliced fruit, and a few freshly baked, cinnamon and honey drizzled corn biscuits.

Once the pair have refreshments and nibbles in hand, the guardian begins.

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Day 14, "Personal Agendi"
Day 14, "Personal Agendi"

After a quick breakfast Kistol returns to The Cheshire’s Grin.
Johana hands him Palladie’s delivery.
Wrapped in a canvas cloth inside a small wooden box he finds his spring sheath and masterwork picks (+10% open locks)
The two head up to the roof and converse over clay mugs of weak tea. Jo relays that last night, she met up with a few guild members at several different taverns. Apparently the ‘alley-word’ all over is that the bosses are furious with the slaver operation happening right under there noses. Kistol’s and the party’s arrival have really stirred up a hornets nest. They’re pulling everybody in, trying to sniff out insiders.

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Day 13, "Finally Frontier"
Day 13, "Finally Frontier"

Day 13, “Finally Frontier”

Night passes without incident.

The party awakens to the twilight of dawn.
Looking about, the surrounding territory is shockingly different from the previous evening.
The humid, warm air has been replaced by a dry, chilled breeze.
The smell of the ocean and seawater is no longer apparent, in it’s place pine and fresh cut greenery overwhelm the senses.
And what was once the almost perpetual squawking and culling of seagulls, is now the occasional cry of a hawk hunting overhead or the caw of a curious raven passing by.

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Day 12, "Moving on up."
Day 12, "Moving on up."

Dawn breaks on a new day.

Harkris comes stumbling down the docks, bottle in hand, slurring and singing a sailor’s song.
“When I was jush a lad looking fer mer true vocationnnnn.
Mah father said “Now sun, this choice desherves deliberationnnnn.
Though you could be a doctor or perhapsh a financierrr
My boy why not considerrrrr a more challenging career.
Hey ho ho! You’ll cruise to foreign shores!
And you’ll keep yer mind and body sound.
By working out them doors!
True friendship and adventurers are what we can’t livse withouts!
And when yera a professhional pirate!
That’s what the job’s about…”

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Day 11, "Payday?! I'm off to the mall"
Day 11, "Payday?! I'm off to the mall"

Around early midday on the 3rd day, The port and walls of the city of Phlan comes into view.
The high walls surrounding the city are made up of a patchwork of old and new stone giving them a sort of grayed salt and peppered effect.

Moving into the bay of Phlan, the party gets a good look at the ancient fortress Sokol Keep, located just west of the docks. The stone walls of the structure are faded, charred, and somewhat frayed from dragon fire.

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Day 7-10, "Seamen on the Move"
Day 7-10, Seamen on the Move

The party identifies the magic items and divvies them up in addition to the loot.
Maltron offers the wand of fire to Francis in exchange that he teach the mage ‘Navigation’.

Maltron tells Francis about the wand. “It’s a Wand of Fire (rechargeable, 6 charges remain). Considering we liberated your ship and are giving it to you, it’s worth what? 50,000 gold? It shouldn’t be much to ask you to share your knowledge in navigation.”

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